It seems to me that if you pay for music, books, movies, games, etc, on an online DRM using service, and something happens that prevents you from being able to access the thing you payed for, that would be theft and/or fraud. If such a service "sells" things, they should be legally required to ALLWAYS make it possible for you to access the thing you bought. If they don't, that would be like if you bought a CD, and someone from the store came and took it back.
People always talk about dependency he'll on older versions of Linux, and how windows doesn' have the same problem. Nearly every time I install something on windows xp, I have to deal with tracking down installers for. Net, directs, visual c++, and/or any other one of a dozen such things. It's really not as much better as everyone says.
Now that I've switched from trying to do a 3D raytraced game to a 2.5D raycast game, and now that I've started using SDL, I think I'm finally starting to make progress on my game! It feels like the first time in over a year! Also, I've finally remembered to keep a proper journal this time! Hopefully I can keep this up, and won't end up in a dead end like last time.
I've been thinking about getting a hand held device specifically for gaming. My Maemo and other such devices are great and all, but other than for point-and-click, and rogue-like games, they fall a bit flat.
What are your suggestions for a portable gaming device? Nothing running Android, and $50 or less is preferable.
I'm a young beginning programmer interested in all areas of computing. I'm working on building my own game engine. I also love to tinker with hardware.
Linux Geeks doing what Linux Geeks do..