If you don't know where to start, here are a few interesting (7-Day Roguelike Challenge) entries for 2021 from well known devs

st33d.itch.io/cardinal-ramship (play in browser)
tinytouchtales.itch.io/idolkni (play in browser)
jmlait.itch.io/rogue-impact (requires a download)
slash.itch.io/rainy-day (play in browser)

The challenge entries are up on itch.io for perusal. Each year the quality level and the variety of unique ideas on the roguelike genre is a marvel to behold..


Many run in web browsers and support

Really enjoyed @uoou & @HexDSL foray into video - guiding the player through the 1st hour.


It gives you all you need to start exploring & completing the early quests.

Joppa is a great start zone, because you can loot (behind closed doors) the few chests in town to start off with some kit (often a few artifacts to hand in to Argyve).

Old (2018), out of date but I attempted a quick guide myself. I went Mutant.


This preview of the 2020 celebration slipped out at the end of last month and is worth a watch to see tasters for the talks/presentations to come in the main event.



Warning cool stuff discussions ahead.

The main event is in October

Today is the day, I've been waiting for so long, the space exploration finally escapes the publishers prison of 5 years and is released out onto the world via Steam.


It's got a new lick of paint and several systems have been shined up.

If you like and/or you might want to consider this

Works fine under with

The 7-day challenge 2020 is now coming to a close for most . But have a look-see at the free (s) on offer!


There is a lot of good quality on show this year. Well worth investigating if you like short challenging titles with often unique and novel mechanics pushing the accepted RL envelope.

Taste what is possible.

Many of the titles will run on or are web based.

I have a account that tries to retweet and follow and alike. This week is very important in the RL calender because it is the 7 Day RogueLike challenge , where hundreds of create genre/envelope pushing new takes on the traditional roguelike.

Here is the link to the feed


Showcasing much of what is out there and their development updates. Along with more established devs and their games.

This *could* be the greatest ever made...

1) dungeon crawler


3) way of the samurai

4) the wanderer devs

5) stamina, stance, block and evade combat

6) resources & crafting

7) co-op play supported

8) 24.99 UKP

Behold "Katana Kami: Way of the Samurai"


Spooky Door in the Woods is out now on

I can confirm it works on via (at least on my setup). Although the dev said there was a Linux version in the works.


Oh man, so excited for this new called Door in the Woods.

Here is giving it an airing.


Cool pseudo 3d effects set around ASCII symbolism. When you mouse over the zombie 'Z' is spells out ZOMBIE and when it dies all the letters tumble about the landscape. Cool.

It's out in December, but I'm hoping it works with on , or .

@HexDSL does some discussion (amongst other things) with @uoou on his XPenguin worth a listen.

Hex, I think its time for a full Xpenguin on roguelikes! :)


I hope you can see this video clip of a in development, it's a -(ian) horror "roguelite" & the pseudo-crawler gives me the wibbles, when it snatches at the bug a couple of times, then stands up and picks the bug up and appropriates it as a head of terror!


Good stuff. Looking forward to see how this game develops.

If you're interested in games & I try to run a CURATED feed on the birdsite that highlights traditional roguelikes & new developers pushing the envelope & crafting new roguelike entertainment..


Absolutely bewitched by the pixel art style & detail of narrative strategy

Here is giving you a review of the first five hours of gameplay

As much as I enjoyed this title has more atmosphere and the combat is more two aircraft carriers engaging with the need to manage your fighters & support ships.

Procedural content & permadeath does not a traditional make, but they fuel up emergent playthrough narrative. 👍

On the latest , and talk about the inspired and it's Early Access release.


A deep dive insight into the development of the - with lead and story writer.

How to get across an action title that is actually turn based built like a traditional roguelike.

Use the slogan:

"It's like Chess, with shotguns!"

Shoutout on podcast for @gamingonlinux

Some sound indie game developer advice from of Spiderweb software here.


If you like deep story based then you should check out their collection of games from the past 25 years.

As an fan of traditional games I can appreciate the power of player imagination over actual presentation.

Jeff's games serve a niche that has been profitable for him. I always enjoy his take on issues.

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