Lineage OS with Debian desktop on Nexus and Nexus 5X. I was hoping Ubuntu touch would come to the 5X, but I might as well give this a try.
Gnome and Wayland running on a Raspberry Pi? Why did I just come across this now? https://blog.michael.franzl.name/2016/10/31/raspberry-pi-debian/
The tools requires the original game files to be provided. Click on the "Open Files" icon, navigate to the CDDATA/DAT directory on the disk, select all of the .BIN files and click "open" to view/export models.
Supported export formats are .glb,.gltf
#ScreenShotSunday vertices found
I guess this can count as porgress, found where Megaman Legends keeps the collision hull.
Does any one actually like the volume rockers and lock button on the same side of the phone? I generally end up locking my phone when I only meant to turn the sound down at least three times every day.
Just pushed a new patch to Calligra. This will improve the display of the toolbox in horizontal mode. https://phabricator.kde.org/D18963
The Threejs gltf exporter has been updated to support animations. So models exported from https://mml.dashgl.com/tools/mml1_psx_anim/ as gltf now have the animtions included in the file.
And then in addition to MDT files, the game also uses .STG files which
use indices to define the geometry for each title. The problem is I'm having a hard time tacing back to where the geometry is defined for the indices.
The problem is that I can't seem to find the geometry for the environment in the game files. The game has .MDT files which describe the width and height of rooms in terms of tiles and defines the tiles numbers.
Which means that the vertices for that stages (like the other models in the game) are stored somewhere in the 2MB of system memory that the playstation has.
In terms of memory, the Playstation has 1MB of graphical memory which has the sreen buffer and textures.