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Lineage OS with Debian desktop on Nexus and Nexus 5X. I was hoping Ubuntu touch would come to the 5X, but I might as well give this a try.

maruos.com/blog/2019/announcin

Gnome and Wayland running on a Raspberry Pi? Why did I just come across this now? blog.michael.franzl.name/2016/

Okay, I think I finally have an idea of how the Stage Geometry is generated for Megaman Legends. The problem right now is I can't seem to find any pointers to define which quad the game is drawing for what section.

For the i3 users here, how long did it take you to get adjusted?

Created a model viewer for Megaman Legends 1. The tool can be found here: megamanlegends.gitlab.io/mml1- and the source can be found here: gitlab.com/megamanlegends/mml1

The tools requires the original game files to be provided. Click on the "Open Files" icon, navigate to the CDDATA/DAT directory on the disk, select all of the .BIN files and click "open" to view/export models.

Supported export formats are .glb,.gltf

I guess this can count as porgress, found where Megaman Legends keeps the collision hull.

youtube.com/watch?v=wf-QJpVJSp

Does any one actually like the volume rockers and lock button on the same side of the phone? I generally end up locking my phone when I only meant to turn the sound down at least three times every day.

twitter.com/thepine64/status/1

Finally found where the game stores the terrain vertices information

Are there any ARM based linux SOC's that support multiple displays?

Kion boosted

Has anyone written a GUI for Linux? Which library did you use and which one would you recommend?

So what programming language does every one use? (And what projects are you working on with it?)

Still a few places to fill in, but I generally have the layout of Megaman Legends psx user memory:

The Threejs gltf exporter has been updated to support animations. So models exported from mml.dashgl.com/tools/mml1_psx_ as gltf now have the animtions included in the file.

And then in addition to MDT files, the game also uses .STG files which
use indices to define the geometry for each title. The problem is I'm having a hard time tacing back to where the geometry is defined for the indices.

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The problem is that I can't seem to find the geometry for the environment in the game files. The game has .MDT files which describe the width and height of rooms in terms of tiles and defines the tiles numbers.

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Which means that the vertices for that stages (like the other models in the game) are stored somewhere in the 2MB of system memory that the playstation has.

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In terms of memory, the Playstation has 1MB of graphical memory which has the sreen buffer and textures.

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