Finally found where the game stores the terrain vertices information

Still a few places to fill in, but I generally have the layout of Megaman Legends psx user memory:

The Threejs gltf exporter has been updated to support animations. So models exported from mml.dashgl.com/tools/mml1_psx_ as gltf now have the animtions included in the file.

And then in addition to MDT files, the game also uses .STG files which
use indices to define the geometry for each title. The problem is I'm having a hard time tacing back to where the geometry is defined for the indices.

In terms of memory, the Playstation has 1MB of graphical memory which has the sreen buffer and textures.

Next steps on site redesign:
1. Set css rules for links
2. Add links to other subdomains
3. Add links to various libraries

LinuxRocks.Online

Linux Geeks doing what Linux Geeks do..