Still trying to figure out where Megaman Legends stores the vertices for the environments.


And then in addition to MDT files, the game also uses .STG files which
use indices to define the geometry for each title. The problem is I'm having a hard time tacing back to where the geometry is defined for the indices.

While I haven't looked into it for this game. The geometry could be generated, or compiled into the executable.

@chmod777 This is what i'm looking into since the game used different level of detail for each tile based on the distance from the character. So in a sense it's probably generated, but the geometry for each tile type should be somewhere, and that's what I'm having a hard time tracking down.😭

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