Still trying to figure out where Megaman Legends stores the vertices for the environments.

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And then in addition to MDT files, the game also uses .STG files which
use indices to define the geometry for each title. The problem is I'm having a hard time tacing back to where the geometry is defined for the indices.

@kion
While I haven't looked into it for this game. The geometry could be generated, or compiled into the executable.

@chmod777 This is what i'm looking into since the game used different level of detail for each tile based on the distance from the character. So in a sense it's probably generated, but the geometry for each tile type should be somewhere, and that's what I'm having a hard time tracking down.😭

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