And then in addition to MDT files, the game also uses .STG files which
use indices to define the geometry for each title. The problem is I'm having a hard time tacing back to where the geometry is defined for the indices.
While I haven't looked into it for this game. The geometry could be generated, or compiled into the executable.
@chmod777 This is what i'm looking into since the game used different level of detail for each tile based on the distance from the character. So in a sense it's probably generated, but the geometry for each tile type should be somewhere, and that's what I'm having a hard time tracking down.😭
Linux Geeks doing what Linux Geeks do..