Still trying to figure out where Megaman Legends stores the vertices for the environments.
@kion yes but capcom has always been good at custom game engines that get more out of weak hardware
i mean they had to be or games like resident evil 2 would run at a terrible framerate
While I haven't looked into it for this game. The geometry could be generated, or compiled into the executable.
@chmod777 This is what i'm looking into since the game used different level of detail for each tile based on the distance from the character. So in a sense it's probably generated, but the geometry for each tile type should be somewhere, and that's what I'm having a hard time tracking down.😭
What is the end goal for this search(beyond figuring out where)?
Linux Geeks doing what Linux Geeks do..