I want to learn more about 3D programming - should I dive in trying to learn Vulkan, or should I start with OpenGL?

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@brainblasted I'm studying Vulkan for a university project. So far I'm having fun, not without lots of frustration as it's ouside of my area of expertise. If you wanna make games, I suggested you stick with a game engine like godot, otherwise just go with Vulkan. OpenGL and Vulkan have quite a bit in common, so once you become more advanced you can start cherry-picking from OpenGL tutorials.
If you have questions or whatever feel free to reach out here or on Matrix!

@brainblasted also, I followed this tutorial, it's not finished yet but IMO it's a great starting point, I really recommended it: youtube.com/watch?v=Y9U9IE0gVH

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