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DirectXShaderCompiler now runs on Linux.

Cross-compiling from HLSL to Vulkan's SPIR-V shader format.

This is a tool for converting one subtype of DirectX code to Vulkan. Formerly the tool only ran on M$ Spydows.

Easier porting to Linux to use Linux as actual development platform when migrating to Vulkan.

Another small step of the now many steps in making Vulkan support practical for more different use-cases!

--> phoronix.com/scan.php?page=new
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